Capturing Reality

Capturing Reality on GeoCloud

Categories
RealityCapture CLIv1.1 Blaze
32vCPU, 244GB RAM, 2 NVIDIA TESLA M60 GPU/16GB
3D models and maps made with photogrammetry and laser scans, including scripting
RealityCapture CLIv1.1 Blaze
32vCPU, 244GB RAM, 2 NVIDIA TESLA M60 GPU/16GB
3D models and maps made with photogrammetry and laser scans, including scripting
Details
  • Imagery sources: Airborne/UAV/Drone up to 60 Mpix
  • Simultaneous bundle block adjustment of nadir and oblique images
  • Image matching
  • Photogrammetric triangulation
  • GCP/ChP measurements
  • DSM/DTM creation
  • Dense point cloud editing and classification
  • Automated image stitching, feathering and color balancing
  • Cut line editor
  • Orthophoto creation
  • Measurements of distances, areas, volumes
  • 3D Model generation and texturing
  • Contour lines generation
  • True orthophoto creation
  • View data: View and overlay vector and raster data in different formats and projections
  • Overlay imagery and vectors onto 3D terrain
  • Coordinate system creation
RealityCapture PGMv1.1 Blaze
8vCPU, 32GB RAM, 1 NVIDIA TESLA T4 GPU/16GB, 225GB SSD
3D models and maps made with photogrammetry
RealityCapture PGMv1.1 Blaze
8vCPU, 32GB RAM, 1 NVIDIA TESLA T4 GPU/16GB, 225GB SSD
3D models and maps made with photogrammetry
Details
  • Imagery sources: Airborne/UAV/Drone up to 60 Mpix
  • Simultaneous bundle block adjustment of nadir and oblique images
  • Image matching
  • Photogrammetric triangulation
  • GCP/ChP measurements
  • DSM/DTM creation
  • Dense point cloud editing and classification
  • Automated image stitching, feathering and color balancing
  • Cut line editor
  • Orthophoto creation
  • Measurements of distances, areas, volumes
  • 3D Model generation and texturing
  • Contour lines generation
  • True orthophoto creation
  • View data: View and overlay vector and raster data in different formats and projections
  • Overlay imagery and vectors onto 3D terrain
  • Coordinate system creation
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